The FAD (Fusil Automático Doble) is a fast-firing bullpup assault rifle featured in Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts. Known for its high rate of fire and unique handling, it stands out among other assault rifles. This guide covers the weapon’s performance, recoil patterns, damage values, attachments, and in-game roles across both titles. Learn everything about the Call of Duty FAD, including its stats, recoil, damage, and performance in MW3 and Ghosts.
Table of Contents
What is the FAD?
The FAD is a bullpup assault rifle with a distinctive full-auto firing style. It appears in Modern Warfare 3 and returns in Ghosts. In both games, it’s known for combining high fire rate with moderate recoil and low damage per shot.
It is the last assault rifle unlocked in MW3 Multiplayer at level 78. In Ghosts, it can be purchased for 6 Squad Points.
FAD in Modern Warfare 3
Multiplayer Stats and Performance
In MW3, the FAD fires at 1016 RPM, making it one of the fastest assault rifles in the game. It deals 30 damage up to 25 meters and drops to 25 damage beyond 30 meters. This damage profile requires four body shots to kill at any range. Headshots increase damage by 70%, offering a potential two-shot kill with consecutive headshots at close range.
Recoil and Accuracy
The FAD’s recoil is moderate but predictable:
- 40 left
- 40 right
- 50 up
- 20 down
Its center speed is 1350, giving it solid recovery between shots. It’s more stable with the M320 or Shotgun attached but fires slower in those configurations.
Mobility and Handling
You move at 90% of base speed, strafe at 36%, and aim down sights in 250 milliseconds—faster than most rifles but slower than SMGs. The hip-fire spread is moderate, and the reload time is 3.2 seconds (3.56 if empty). Reload cancel is possible after 2.43 seconds.
Ammo and Attachments
The FAD has a 40-round magazine in multiplayer (60 with Extended Mags). Starting loadout is 120 rounds, and max capacity is 240. Attachments unlock as you level the weapon:
- Red Dot Sight (Level 2)
- Silencer (Level 5)
- Grenade Launcher (Level 8)
- ACOG Scope (Level 11)
- Heartbeat Sensor (Level 14)
- Hybrid Sight (Level 17)
- Shotgun (Level 20)
- Holographic Sight (Level 23)
- Extended Mags (Level 26)
- Thermal Scope (Level 29)
Proficiencies include Kick, Focus, Breath, Stability, and more.
Campaign and Survival Use
In campaign mode, the FAD is used by Africa Militia in “Back on the Grid,” always with a Red Dot Sight. In Survival Mode, it unlocks at level 32 and costs $3000. Heavy commando troops use it after wave 20. It’s effective for holding close- to mid-range positions due to its large magazine and ammo availability.
FAD in Call of Duty: Ghosts
Multiplayer Stats and Performance
The FAD returns in Ghosts with changes. It deals 34 damage up to 16 meters, dropping to 25 damage past 45 meters. Like in MW3, it needs three to four body shots to kill depending on distance. Headshots offer a 40% damage bonus, making a three-shot kill possible at all ranges.
Its rate of fire is 882 RPM, slower than its MW3 version but still fast among assault rifles.
Recoil and Control
Recoil is slightly stronger than in MW3:
- 48 left
- 48 right
- 59 up
- 23 down
It benefits from a 10% lighter recoil on the first eight shots, which can be improved further with a Foregrip. Like before, center speed remains at 1350.
Movement and Handling
You move at 90% base speed, strafe at 36%, and ADS in 300 milliseconds. Reloading takes 3.23 seconds loaded, or 3.9 seconds empty. Reload cancel is possible after 2.3 seconds. It has moderate hip-fire accuracy.
The default multiplayer magazine holds 42 rounds, with 63 using Extended Mags. Starting ammo is 126 rounds, maxing at 252.
Available Attachments
Ghosts adds more variety in attachments. You can choose from:
Sights:
- Red Dot
- ACOG
- Holographic
- VMR
- Thermal Hybrid
- Tracker
Barrels:
- Flash Suppressor
- Silencer
- Muzzle Brake
Underbarrel:
- Foregrip
- Shotgun
- Grenade Launcher
Mods:
- Extended Mags
- Armor-Piercing
- Semi-Auto
- Burst Fire
This lets players tailor the FAD for versatility or specialization.
Campaign Use
In Ghosts campaign, it is used by the Federation and seen in missions like “The Ghost Killer.” It has a reduced rate of fire compared to multiplayer, limiting its effectiveness but keeping its role consistent.
Best Use Cases for the FAD
Close- to Mid-Range Combat
The FAD thrives in short to medium ranges. Its fast fire rate and large magazine make it ideal for aggressive plays. However, its low damage means you’ll need accuracy and consistency to win gunfights.
Headshot Efficiency
The high headshot multiplier in both games makes it rewarding for skilled aimers. In MW3, back-to-back headshots can secure quick kills. In Ghosts, one headshot in a three-shot burst guarantees a kill at all ranges.
Survival and Spec Ops
In MW3’s Survival Mode, its performance remains reliable through later waves. Ammo is easy to scavenge from fallen enemies, and its consistent recoil helps in hectic situations.
FAD Trivia and Hidden Details
- The FAD has a built-in foregrip in Ghosts, but the character only uses it with the actual Grip attachment.
- “Fusil Automático Doble” translates to Dual Automatic Rifle in Spanish.
- In MW3 Wii version, adding scopes or underbarrels reduces fire rate—a bug that was never patched.
- The FAD’s reload animation includes 2D cartridges, a unique visual detail.
Final Thoughts
The FAD is a fast-firing assault rifle that rewards accuracy and control. It may not hit as hard as others in its class, but it compensates with magazine size, fire rate, and versatility. Whether in campaign, multiplayer, or Survival Mode, it offers a distinct playstyle for players who like to stay on the move and land precise shots.
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