Close-Range Powerhouse: The Call of Duty KRM-262

Sep 10, 2025 | 0 comments

The KRM-262 is a pump-action shotgun featured in Call of Duty: Black Ops III and Call of Duty: Mobile. It’s known for its raw damage and consistent one-shot kills at close range. While it may not fire fast, it gets the job done with precision when used correctly. Here’s a closer look at what makes the KRM-262 a reliable pick across multiple modes. Explore the Call of Duty KRM-262 shotgun in Black Ops III and Mobile. Stats, upgrades, Zombies tips, and multiplayer insights.

KRM-262 in Black Ops III

Campaign Use

The KRM-262 appears early in the campaign and is used by The Player in New World. You also see it carried by John Taylor and various enemies. It’s available from level 1 in single-player and is noted for its solid damage in close quarters.

Data Vault Specs:

  • Ammo: 12 Gauge
  • Length: 706mm
  • Weight: 3.1kg
  • Barrel: 470mm
  • Production: 2043 – Present
  • Origin: Italy

Multiplayer Performance

The KRM-262 is available from the start in multiplayer. It offers the highest damage in the shotgun class. A single pellet can kill up close, but you’ll need all pellets to hit when aiming at around 9 meters. Past that, two shots will always finish the job—even if only one pellet connects each time.

It fires at 60 rounds per minute, meaning precision matters. Hipfire spread is wide, so aiming down sights is usually necessary for reliable one-shot kills. Laser Sight can help tighten the spread without needing to aim, though it unlocks later than Quickdraw.

Reload speed is a drawback. It loads one shell at a time, making it slow during fights. Fast Mag helps by loading two shells per cycle. Extended Mags improve capacity but don’t fix the slow reload. Most attachments offer small gains, but aren’t essential due to the KRM’s limited effective range.

Zombies Mode

The KRM-262 appears in multiple Zombies maps, including Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. It’s found on walls for 750 points and delivers reliable one-shot kills up to round 8.

After round 8, the slow fire rate and reload speed start to hurt. Perks like Speed Cola and Double Tap help, but the KRM-262 struggles to keep up without upgrades. It’s not the best starting weapon due to poor point farming ability, especially when compared to the RK5 or Sheiva.

Dagon’s Glare Upgrade

Pack-a-Punch the KRM-262 and it becomes Dagon’s Glare, a much stronger version with high burst potential.

Key Differences:

  • Damage: Massive increase
  • Magazine: 16 shells
  • Reload Speed: First shell = 8 rounds; next two = 4 each
  • Fire Rate: Much faster than the base version
  • Effectiveness: Strong even into late rounds

Dagon’s Glare is especially useful against enemies like the Margwa and Panzer Soldat. In Gorod Krovi, Nikolai uses the weapon to kill his counterpart in a cutscene, showing its importance in the storyline.

KRM-262 in Call of Duty: Mobile

Unlocking the Shotgun

The KRM-262 was added in Season 3 and unlocks at level 43. It behaves similarly to its Black Ops III version but offers more attachments and customization through the Gunsmith system.

Multiplayer Use

In multiplayer, it can one-shot enemies up close, though it may need two shots at range. With attachments like the Sawed-Off Barrel and No Stock, it becomes a fast-moving run-and-gun weapon. This reduces range but boosts mobility. To make up for lost distance, players can use Choke or Marauder Suppressor.

Slug rounds change the weapon’s profile completely. With Extended Barrel, Marauder Suppressor, and 500g Slugs, the KRM-262 can secure a headshot kill from up to 55 meters—even without aiming.

Battle Royale Performance

In Battle Royale, it’s a strong choice early on. It can kill unarmored enemies in one shot at close range. With the right attachments, it stays useful longer into the match.

Attachments and Customization

Call of Duty: Mobile provides a wide selection of attachments across various categories:

Available Attachments:

  • Muzzle: Suppressors, Chokes, Brakes
  • Barrel: Sawed-Off, Extended
  • Optic: Multiple red dot and holographic options
  • Stock: From steady to lightweight and no stock
  • Perks: Sleight of Hand, Disable, Full Ammo
  • Laser: Tactical and hipfire-focused options
  • Underbarrel: Foregrips
  • Ammunition: Tube Extension, Slugs
  • Rear Grip: Granulated, Rubberized, Stippled

Blueprints

The KRM-262 has several blueprint variants in the mobile version:

Epic Blueprints:

  • Joy Buzzsaw
  • Justice Blaster
  • Floating Lotus
  • Gold Spade
  • Revolution
  • Waterproof

Legendary Blueprints:

  • Glorious Blaze
  • Red Fissure
  • Loaded Glitch

There’s also a Paintball Gun variant tied to special events. It shoots paintballs but maintains the same stats.

Final Thoughts

The Call of Duty KRM-262 stands out for its simplicity and raw power. It doesn’t overwhelm with speed or range, but it rewards precision. In Black Ops III, it’s a go-to for early kills and a powerhouse once upgraded. In Mobile, it’s more versatile thanks to Gunsmith and slug rounds. The KRM-262 isn’t flashy, but in close quarters, it’s deadly.

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