Thin Ice in Counter-Strike: Condition Zero Deleted Scenes drops you alone on a hijacked Russian icebreaker. If the ship reaches Vardø, Norway, its reactors will detonate. Your job is to shut down the engines, seize the bridge, and stop every terrorist on board. This Counter-Strike Thin Ice Mission Guide explains a fast route, safe weapons, hidden supplies, and a proven plan for the final Harrier fight.
Table of Contents
Mission Objectives
The task list never changes. First, shut down the ship’s engines. Second, climb to the bridge and steer the vessel away from shore. Third, make sure no terrorist escapes. The on-screen timer never causes a failure, so pace matters more than speed.
Starting Loadout
You wake in a locked cabin with a P228 holding 13 rounds and 26 spares, a combat knife, a blowtorch for cutting locks, five RC bombs for remote breaches, and a Kevlar vest. The pistol is fine for the first skirmish, but better guns sit only a few steps ahead.
Early Section: Breaking Out
Blowtorch the Door
Cut the lock, step inside, and scoop up the UMP-45, a flashbang, and several boxes of .45 ACP. Three guards wait beyond the next door. Drop them, then snap your crosshair up to the ceiling turret before it shreds your armor.
First Hallway Fight
A hanging platform holds extra UMP ammo and a medkit. To reach it, leap onto the side ledge, drop one tier, jump to the platform, grab the loot, and climb back down.
Deck Assault
Left-Side Flank
Outside on the deck, veer left and neutralize the lone patrol. A tall crate contains two more packs of .45 ACP, a box of .357 SIG, and a medkit, so hop up and collect them.
RC Bomb Breach
Plant an RC bomb on the steel door and detonate from cover. Reinforcements rush the breach. Inside you find an M3 shotgun on a table plus more .357 SIG for later.
Engine Room Switches
Press the three green-lit switches: the first is harmless, the second spawns a ceiling turret that you should shoot instantly, and the third completes the shutdown, unlocking the next door.
Midgame: Return to Spawn Area
Ammo Cache
Past the unlocked door, pull yourself onto overhead bars, then drop next to a fallen civilian. A Desert Eagle lies beside him, and nearby shelves overflow with pistol, UMP, and P228 magazines.
Lab Corridor
A tiny chemistry bench hides an HE grenade. More terrorists flood the corridor from both ends. One well-timed throw clears the flank and saves health.
Complex Hallways and Outdoor Loop
A sniper and a ceiling turret share a narrow passage; destroy the turret first because its rate of fire beats the scoped rifle. A TMP gunner crouches on a crate in poor light, so approach from cover and burst him down. Later, two yellow beams jut from a cylinder. Skip the first beam and jump to the second; the first collapses with a sheep bleat, and a door swings open to reveal Dual Elites, four 9 mm magazines, and a medkit.
Scout and Storage Maze
Descend a ladder to a crate topped with a Scout rifle and 12-gauge shells. Push the movable box against the crate, climb up, and lift the rifle. Side rooms hide extra Kevlar, medkits, and heaps of ammo. Stay on the stacked crates to funnel machete rushers while conserving health.
Cafeteria Chain Explosion
In the mess hall a meal transporter sits waiting. Toss an HE grenade inside. The blast vaporizes most enemies in the room, yet you survive by standing on the far table with the radio. One AK-47 carrier may stagger out alive; finish him and pocket spare 7.62 mm rounds.
Bridge Access
Wheel Valve and RC Breach
Turn the large valve to unlock the bulkhead, plant an RC bomb on the marked door, detonate, and grab a fresh Kevlar vest plus another medkit.
Sniper Tower
Climb the ladder to a railing where a sniper peers over the deck. Drop him, snag his AWP, and sweep two crates of .338 Lapua nearby.
Final Boss: Harrier Jet on Deck
Preparation
Walk the deck once and mark every wall medkit so you know exactly where to heal. Make sure your health and armor are full, your AWP carries at least ten rounds, and your Scout still has one fresh magazine.
Attack Pattern
Fire the AWP, tap quick-switch, snap to the Scout, zoom, and fire again. This skips the bolt animation and lets you pour rounds into the cockpit and engine intakes. Cannon bursts track slowly—sidestep them. Sea Eagle missiles whistle for three seconds before impact; duck behind crates when you hear the launch.
Sustain
Between volleys, sprint to a wall kit, patch up, and get back on the trigger. The Harrier never retreats, so patience wins the fight.
Hidden Details and Easter Eggs
An opera radio sometimes plays “E Il Sol Dell’anima” by Luciano Pavarotti. The Dual Elites door trigger emits an odd sheep sound. After the aft-deck firefight, look under the mast for a black box annotated “Castle here,” a tongue-in-cheek developer label. All four ceiling turrets in Condition Zero appear only in this mission and reuse models from Half-Life. Early in development, a cut map named Vessel evolved into the three-map chain that now forms Thin Ice.
Practical Tips for a Clean Run
- Burst-fire the UMP; recoil climbs fast in automatic mode.
- Listen for the turret’s low beep to track its position.
- Never jump into the water—the Arctic Ocean kills instantly.
- Swap Scout → AWP during the boss fight to maximize rate of fire.
- Use machete attackers as ammo banks; they drop Glock-18 mags you can ignore.
- Skip unnecessary crates if health is high; speed reduces enemy spawns.
Takeaway
Thin Ice rewards steady, methodical play. Clear small turrets before they chip your armor, grab the Scout-AWP duo for the jet, and memorize medkit spots so you never fight on low health. Follow this route once, and you will steer the icebreaker to safety every single run—no timer pressure, no wasted rounds.
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