Update for Counter-Strike 2:
Engine:
- Engine code updated to the latest version of Source 2.
- Bullet penetration simulation reworked to reduce CPU usage.
- Improved core utilization of client particle and sound effects processing, reducing CPU usage during shooting.
Gameplay:
- Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after defusing.
- C4 will not detonate during halftime intermission or after the match ends.
- Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
UI:
- Highlight clips now viewable from the Spectator Loadout.
- Selected player is more visible in the Team Counter.
- Context menu in the Inventory opens relative to the cursor.
- HUD weapon mode indicator moved to the ammo count.
- Raindrops removed from weapons in dry inspect environment.
Map Scripting:
- cs_script enums can now be imported and behave like TypeScript enums.
- Various enums added such as CSRoundEndReason, CSHitGroup, and CSWeaponAttackType.
- BOOSTS value added to CSGearSlot for healthshots.
- Instance methods updated to receive additional parameters.
0 Comments