Counter-Strike 2 Update: Source 2 Engine Enhancement, Gameplay Tweaks, and UI Improvements

Oct 15, 2025 | 0 comments

Update for Counter-Strike 2:

Engine:

  • Engine code updated to the latest version of Source 2.
  • Bullet penetration simulation reworked to reduce CPU usage.
  • Improved core utilization of client particle and sound effects processing, reducing CPU usage during shooting.

Gameplay:

  • Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after defusing.
  • C4 will not detonate during halftime intermission or after the match ends.
  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

UI:

  • Highlight clips now viewable from the Spectator Loadout.
  • Selected player is more visible in the Team Counter.
  • Context menu in the Inventory opens relative to the cursor.
  • HUD weapon mode indicator moved to the ammo count.
  • Raindrops removed from weapons in dry inspect environment.

Map Scripting:

  • cs_script enums can now be imported and behave like TypeScript enums.
  • Various enums added such as CSRoundEndReason, CSHitGroup, and CSWeaponAttackType.
  • BOOSTS value added to CSGearSlot for healthshots.
  • Instance methods updated to receive additional parameters.

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