A Guide to Briar’s Skillset in League of Legends

Nov 26, 2025 | 0 comments

Briar is a champion shaped by bloodlust and control. She began as a failed Black Rose experiment, built to be a living weapon. Her creators locked her into a pillory to restrain her instincts, but confinement only sharpened her hunger. When she finally broke free, she stepped into the world driven by two things: curiosity and the urge to feed.

Her gameplay mirrors this story. Briar trades safety for power, healing for risk, and control for raw aggression. Her kit rewards players who understand how her blood-driven mechanics work. This guide explains her abilities, numbers, and interactions in clear detail.


What Defines Briar’s Kit

Briar depends on constant combat. She has no base health regeneration, but her abilities restore health through damage. Almost every action she takes ties back to her need to attack, bleed enemies, and heal through the damage her kit produces.

The core of her identity is losing control at the right time. She can enter forced attack states that override movement commands. She focuses on the closest target and continues attacking until the frenzy ends. This risk is intentional. Understanding how to manage this state separates good Briar players from great ones.


Crimson Curse: Passive Bleed and Healing

Crimson Curse applies a bleed effect through her basic attacks and abilities. The bleed lasts five seconds and refreshes with each new stack. It can stack up to seven times, with the first stack dealing full damage and later stacks adding 25% damage each.

The bleed deals physical damage that scales with level and bonus attack damage. When enemies die while bleeding, Briar heals for 125% of the remaining bleed damage. She also heals for 25% of the pre-mitigation damage dealt by the bleed itself.

Briar starts with no natural health regeneration. Instead, she gains increased healing from all sources based on missing health and bonus health. The lower she gets, the more she heals. This creates a pattern where she dips low during fights but quickly restores health through attacks and bleed damage.


Head Rush: Dash, Stun, and Shred

Head Rush makes Briar leap to a target. She can use it on enemy units, allied units, jungle plants, wards, and traps. When used on an enemy, she deals physical damage, applies on-hit effects, and stuns the target briefly.

The ability reduces both armor and magic resistance for a short duration, opening enemies to more damage from her attacks. Head Rush resets her basic attack timer and benefits from life steal.

The dash does not follow targets. It lands at a fixed point in front of them, and the exact landing spot changes based on distance. If she starts the ability while already within 75 units of the target, she performs an instant “zero-distance” dash that still triggers all dash effects.

Because Head Rush has a health cost, players must watch their current health before using it in extended fights. It remains usable during forced attack states as long as the target is within range.


Blood Frenzy: Forced Attacks and Movement Speed

Blood Frenzy is the mechanic that defines Briar’s risk-driven identity. She dashes to a location and enters a frenzy if she lands near an enemy. During this state, Briar ignores movement and attack commands and focuses entirely on attacking the nearest valid target.

While frenzied, she gains bonus attack speed, bonus movement speed, and an empowered basic attack. Each attack deals physical damage around the main target. This secondary damage can critically strike if the main attack crits.

Her targeting follows a fixed priority: champions first, then large monsters or minions, and then any other unit. If she uses Head Rush on a non-champion before entering the frenzy, her priority shifts toward monsters or minions until no such targets remain.

The frenzy ends early if no valid targets are nearby or if she casts Chilling Scream. Because she cannot manually stop attacking or reposition during Blood Frenzy, timing is critical.


Snack Attack: Empowered Bite

Snack Attack is a special attack that Briar can use only during Blood Frenzy. She has five seconds to activate it. When she does, her next basic attack gains bonus range and deals bonus physical damage. This damage increases based on the target’s missing health.

Snack Attack heals Briar for a percentage of the damage dealt plus a flat percentage of her maximum health. Against minions and monsters, the damage is increased and capped based on the target’s health ratio.

The attack resets her basic attack timer and cannot be canceled once the windup begins. Because of the healing and missing-health scaling, Snack Attack is often her strongest tool for sustaining through dangerous fights.


Chilling Scream: Charge, Heal, and Knockback

Chilling Scream interrupts Blood Frenzy and gives Briar back full control. She charges the ability for up to one second, gaining constant healing and 35% damage reduction while preparing the scream. This charge cannot be stopped by most forms of crowd control.

When released, the scream deals magic damage and slows enemies. A fully charged scream knocks targets back a long distance. If they collide with terrain, they bounce and take bonus magic damage while also being knocked up and stunned.

While channeling the charge, Briar cannot move, attack, or cast other abilities. She can still use summoner spells like Barrier or Ignite, but not Flash. After the scream fires, she returns to normal behavior.

Chilling Scream is her main tool for escaping unwanted frenzies or setting up crowd control for allies.


Certain Death: Global Mark and Hematomania

Certain Death is Briar’s powerful engage tool. She fires a projectile that marks the first enemy champion hit. The mark reveals the target and disrupts any channeling they were performing.

If the shot connects, Briar purges all crowd control on herself and destroys her pillory. She then dashes to the target with full displacement immunity. When she lands, she creates an explosion that deals magic damage to the marked target and nearby enemies. All other enemies are feared briefly.

This starts Hematomania, an empowered frenzy. Hematomania grants the full effects of Blood Frenzy plus bonus armor, bonus magic resistance, additional movement speed, and life steal. During this state, Briar prioritizes attacking the marked target above everything else, regardless of distance.

The mark lasts until the target or Briar dies, or until Briar removes it by casting Chilling Scream. Head Rush does not change her focus during Hematomania.

Because the dash triggers even if the target dies before she reaches them, players must be aware of where Briar will land.


How Briar’s Mechanics Shape Her Playstyle

Briar rewards players who understand when to give up control and when to take it back. Her forced attack states create pressure, but they can also trap her in bad positions. Her sustain depends on dealing damage, so hesitation can be dangerous.

Her healing spikes come from timing Crystal Curse bleeds and activating Snack Attack at the right moment. Players who manage these windows well can stay alive through long fights. Her crowd control and gap-closing tools help her stay on top of her prey, but Chilling Scream remains essential when she needs to break free.

The key idea is managing rhythm. Frenzy, bite, heal, stop, reset, engage again. Briar thrives when players commit to her pattern and respect her health costs.


Final Thoughts

Briar delivers a style built around momentum and risk. Her kit pushes players to act fast and decide quickly when to attack and when to regain control. She is a champion who feels chaotic on the surface but follows clear rules beneath that chaos. Once you learn how each part fits together, her abilities create a steady flow of damage, sustain, and pressure. Mastering that rhythm unlocks her full potential in League of Legends.

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