Most Wanted Outlaw: Graves in League of Legends

Jan 27, 2026 | 0 comments

Graves in League of Legends stands apart from most champions. He is not clean or refined. He fights up close, reloads mid-battle, and controls space with force rather than finesse. His design blends story and gameplay in a way that feels deliberate. Every ability reflects who he is: a violent professional with rules, grudges, and a shotgun that defines him.

This article explains Graves as both a character and a playable champion. It covers his lore, his weapon, and each ability in detail. The goal is clarity. If you want to understand why Graves plays the way he does, and how his kit supports his identity, this guide lays it out.

Who Is Graves in League of Legends?

Malcolm Graves is a mercenary, gambler, and thief from Bilgewater. He is wanted in nearly every city and empire he has passed through. Trouble follows him because he invites it. He has an explosive temper, but he also follows a strict personal code. He repays debts, honors deals, and punishes betrayal.

Graves enforces that code with his double-barreled shotgun, Destiny. He does not threaten. He acts. His reputation comes from consistency as much as violence.

Graves and Twisted Fate

Graves’ story is closely tied to Twisted Fate. Their partnership was once broken by betrayal and prison time. That history still matters. In recent years, the two reconciled and returned to working together in Bilgewater.

Their relationship is not friendly, but it is functional. Trust exists because both men understand the cost of breaking it again. In Bilgewater’s criminal underbelly, that bond has allowed them to thrive.

Destiny: The Shotgun That Defines Graves

Graves in League of Legends does not use a standard ranged weapon. Destiny fires pellets in a cone rather than a single projectile. This changes how he positions, fights, and pressures enemies.

His basic attacks consume ammunition. He carries two shells at a time and must reload after firing. Reloading takes time, can be interrupted, and improves with level and attack speed. This creates natural downtime between shots and rewards timing over spam.

Graves fights best at short range. Enemies hit by multiple pellets take heavy damage. Enemies at the edge of the cone take less. This design pushes him forward and discourages passive play.

Passive Abilities: How Graves’ Attacks Work

Double Barrel

Graves fires up to two shells before reloading. Reloading starts after expending all shells or after holding one shell idle for long enough. Reload speed scales with level and bonus attack speed, up to a point.

Attack speed past a certain threshold can slow reloads due to a known bug. This makes item choices matter more for Graves than for most champions.

12-Gauge

Each basic attack fires four pellets in a cone. Each pellet stops on the first unit or structure it hits. Hitting the same target with multiple pellets increases damage, up to a cap.

Critical strikes fire six pellets in a wider cone. Each pellet deals bonus damage, which raises the total output if all pellets connect. Life steal applies at full value, though on-hit effects only apply once per attack.

This mechanic rewards positioning and awareness. Standing too far reduces damage. Standing too close without cover increases risk.

Buckshot Knockback

Non-champion units hit by more than one pellet are knocked back. This does not push them through terrain, but it creates space. This effect helps Graves manage waves and jungle camps while staying safe.

End of the Line (Q): Delayed Destruction

End of the Line fires a round that damages enemies it passes through and leaves a powder trail. After a short delay, or on hitting terrain, the round explodes.

The explosion travels back along the trail and outward in a wide shape. Enemies caught in the blast take heavy physical damage. Hitting terrain shortens the delay, allowing faster bursts.

This ability rewards positioning near walls. It also punishes enemies who fail to move after the initial shot.

Smoke Screen (W): Vision Control Through Force

Smoke Screen fires a canister that deals magic damage and briefly slows enemies on impact. The real power comes after.

The smoke cloud lasts several seconds and applies nearsight. Enemies inside can only see a short distance from the center of the smoke. This effect reapplies frequently while they remain inside.

Crowd control immunity does not prevent the vision reduction. Spell shields only block the initial damage and slow. The vision loss still applies.

Smoke Screen disrupts fights. It breaks target tracking, delays reactions, and forces repositioning. Used well, it turns small advantages into winning trades.

Quickdraw (E): Mobility and Durability

Quickdraw dashes Graves to a target location and reloads one shell. It also grants a stack of True Grit, increasing his armor for several seconds.

Dashing toward an enemy champion grants two stacks instead of one. Stacks refresh through attacks and additional dashes, up to a limit.

Quickdraw’s cooldown reduces every time a pellet hits an enemy. In close combat, this allows frequent dashes, fast reloads, and sustained armor bonuses.

This ability defines Graves’ survivability. He is not fragile, but he must stay active to remain durable.

Collateral Damage (R): Recoil and Execution

Collateral Damage fires an explosive shell that deals heavy physical damage. Graves recoils backward when firing, creating space or repositioning him.

When the shell hits a champion or reaches maximum range, it explodes in a cone. Enemies caught in the cone take reduced damage.

The recoil still occurs even if the projectile is blocked. If Graves is rooted or grounded, the recoil does not trigger, but the shot still fires.

This ability finishes fights or forces enemies away. The recoil can also save Graves if used at the right moment.

How Graves Plays on the Rift

Graves rewards players who manage space and timing. He thrives when close, but not careless. His damage peaks when pellets land cleanly. His defense depends on movement and uptime.

He controls fights by denying vision, knocking enemies back, and punishing poor positioning. He does not scale through range. He scales through control.

Mistakes are costly. Reloading at the wrong time or dashing poorly leaves him exposed. Success comes from planning each exchange.

Graves’ Identity in Gameplay Design

Graves’ kit matches his character. He does not rely on tricks or illusions. He relies on pressure, preparation, and follow-through.

Every mechanic reinforces that theme. Reloading forces patience. Pellets reward commitment. Smoke Screen limits options. Quickdraw rewards aggression with defense.

This cohesion is why Graves remains distinct. His gameplay never feels accidental.

A Closing Look at Graves in League of Legends

Graves in League of Legends is built around intention. His lore explains his mechanics, and his mechanics reinforce his story. He is not flexible in style, but he is deep in execution.

Players who enjoy deliberate combat and controlled aggression find value in him. Graves does not chase trends or fit molds. He forces the game to meet him on his terms, shotgun first.

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