Friend of the Forest: Playing Ivern in League of Legends

Feb 17, 2026 | 0 comments

Ivern in League of Legends is one of the most unique champions in the game. He does not clear the jungle like other champions. He does not attack normal jungle monsters. Instead, he grows forests and frees camps.

This design changes how the jungle role works. To play Ivern well, you need to understand his passive, his utility spells, and how to control Daisy.

Who Is Ivern?

Ivern Bramblefoot, known as the Green Father, is a half-man, half-tree who roams Runeterra’s forests. He nurtures life and forms bonds with plants and creatures. His personality matches his gameplay. He avoids violence when possible and works with nature instead of destroying it.

In League of Legends, he is classified as a ranged, mana-based Catcher. His adaptive damage type is magic. He is played in the jungle and focuses on control, shielding, and setup rather than raw damage.

He was released on October 5, 2016.

Ivern’s Passive: Friend of the Forest

Friend of the Forest defines Ivern in League of Legends.

Ivern cannot attack or damage non-epic jungle monsters. Instead, he channels on a jungle camp for 2.5 seconds to plant a grove. This costs health and mana. The grove matures over time, based on his level.

Once matured, he frees the camp with a short cast and gains full gold and experience. If he uses Smite on a marked camp, he can free it instantly.

This passive creates a different jungle rhythm:

  • He does not fight camps.
  • He invests health and mana to claim camps.
  • He can claim camps instantly with Smite.
  • Enemies can only contest him by interrupting his channel or killing the camp during the channel.

He must stand within 275 units of the large monster to start or collect a grove. The monster must also be visible.

If he lacks enough health or mana, the passive goes on cooldown until his regeneration restores enough resources. If cast with exact resources, it leaves him at 1 health. It cannot be cast with less than the required amount.

When he frees a grove, the monsters take 5000 true damage internally. Even though he cannot normally damage them, the camp is cleared.

This passive rewards planning. Ivern players think ahead instead of reacting to each camp fight.

Rootcaller (Q)

Rootcaller is Ivern’s main crowd control tool.

He throws a vine that deals magic damage to the first enemy hit and roots them. The root lasts up to 2 seconds at max rank. The target is also revealed.

Ivern can recast the ability to dash to the rooted target. He can also right-click the rooted target to dash, stopping at his attack range. Recasting places him directly on top of the enemy.

Allies can also dash to the rooted target if they are within 1200 units. They stop at their own attack range.

Rootcaller deals 80 to 260 magic damage, scaling with 70% ability power. Hitting a non-epic monster reduces its cooldown by 50%.

The dash does not follow moving targets. Ivern and allies land at the target’s location when the dash begins. The dash cannot be used if grounded or rooted.

This ability gives Ivern strong pick potential and enables team engages.

Brushmaker (W)

Brushmaker allows Ivern to create brush anywhere within range.

He stores up to three charges. Each brush lasts 45 seconds and grants vision for 8 seconds. If allied vision is lost inside the brush, it disappears.

While Ivern stands in brush, his basic attacks deal bonus magic damage. This bonus lasts for 3 seconds after leaving brush.

Allied champions inside brush, while Ivern is within 1000 units, also gain bonus on-hit magic damage. This effect lasts briefly after leaving the brush.

The bonus damage does not apply to structures. It does not trigger through block, dodge, or blind effects.

Brushmaker gives Ivern map control and combat power. He can create cover in open areas and empower ranged allies during fights.

Triggerseed (E)

Triggerseed is Ivern’s shield and area control tool.

He places a seed on an allied champion, himself, or Daisy. The target gains a shield for 2 seconds. After 2 seconds, the seed explodes, dealing magic damage to nearby enemies and slowing them.

The shield strength scales with ability power. The explosion also scales with ability power and slows enemies for up to 60% at max rank.

If the explosion does not hit an enemy champion and the shield remains intact, the shield is reapplied for the same strength and duration, but without another explosion.

The damage from Triggerseed is credited to the champion who has the shield. If placed on Daisy, the damage is credited to Ivern. The slow is always credited to Ivern.

This matters for kill credit, turret aggro, and magic penetration. If the shielded ally deals damage through the explosion, it counts as their damage.

Triggerseed works well with diving champions and with Daisy’s engage.

Daisy! (R)

Daisy is central to Ivern in League of Legends.

When activated, Ivern summons Daisy to his side. She lands nearby and remains for up to 45 seconds. Ivern can control her with the ability recast or with commands.

Daisy has scaling health based on level and ability power. She also has scaling attack damage and defenses.

Her attacks apply Ivern’s on-hit effects. Her damage is credited to Ivern for effects like life steal.

Daisy’s key mechanic is Daisy Smash. After two attacks on the same target, her next attack sends a shockwave that deals magic damage and knocks up enemies for 1 second. This effect has a short internal cooldown.

She takes reduced damage from area effects and epic monsters. She also gains bonus movement speed and reduced damage briefly after spawning.

Daisy automatically attacks nearby enemies unless given a move command. She prioritizes targets rooted by Rootcaller.

Daisy gives Ivern frontline presence and crowd control that he otherwise lacks.

How Ivern Plays in the Jungle

Ivern’s jungle path is built around timing and resource management.

He places groves on multiple camps, then returns to collect them after they mature. He can use Smite to instantly claim key camps. This lets him move across the map while camps grow in the background.

Because he pays health and mana for camps, early planning is important. Poor resource management can leave him low and vulnerable.

He relies on crowd control and shields in skirmishes. He does not win fights through raw damage. Instead, he sets up plays with Rootcaller, shields allies with Triggerseed, and lets Daisy disrupt the enemy team.

Strengths and Limitations

Ivern offers strong utility. He provides shields, slows, roots, brush control, and a controllable pet with knock-up.

He also changes how jungle camps are contested. Enemies must interrupt his channel to deny camps.

His limits are clear. He cannot directly fight non-epic camps. He depends on allies to follow up on his crowd control. If caught without resources or cooldowns, he struggles in direct duels.

Why Ivern Remains Unique

Ivern in League of Legends stands apart from every other jungler. His passive alone rewrites jungle rules. His kit focuses on teamwork, vision, and setup.

Players who enjoy control and planning often find him rewarding. He requires patience and awareness rather than mechanical burst.

Mastering Ivern means mastering timing, positioning, and coordination. When used well, he shapes fights before they even begin.

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