Scorn of the Moon: Diana in League of Legends

Apr 10, 2025 | 0 comments

Diana in League of Legends commands lunar power to dominate battles. She wields strong area-of-effect abilities and excels at catching enemies off guard. This article explains her abilities, strengths, weaknesses, and approaches for each phase of a match.

Overview of Diana

Diana is labeled as a fighter-assassin with high burst potential. She scales well and thrives when she can engage multiple enemies at once.

She appears as a champion who can fill both damage and utility roles. Many players prefer her in the Jungle or Mid Lane due to her reliable crowd control and burst damage.

Her gameplay depends on timing and positioning. When used properly, Diana can swing team fights and secure objectives.

Abilities

Moonsilver Blade

  • Passive Effect Radius: 175
  • Bonus Attack Speed: 15%–35% (based on level), tripled for 5 seconds after casting an ability
  • Cleave Damage: 20–220 (based on level) (+50% AP)

Moonsilver Blade provides extra attack speed. It also empowers Diana’s basic attacks. After two consecutive attacks, her next strike deals bonus magic damage to nearby enemies. This passive excels in clearing jungle camps and helps take down grouped foes.

Crescent Strike (Q)

  • Cost: 50 mana
  • Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
  • Target Range: 900
  • Damage: 70 / 105 / 140 / 175 / 210 (+70% AP)

Diana sends out a curved projectile that damages and reveals enemies for three seconds. If Crescent Strike hits, it applies Moonlight. This effect lets Diana follow up with Lunar Rush to reset its cooldown. A well-aimed Crescent Strike sets up her combos.

Pale Cascade (W)

  • Cost: 40 / 45 / 50 / 55 / 60 mana
  • Cooldown: 15 / 13.5 / 12 / 10.5 / 9 seconds
  • Shield Strength: 45 / 60 / 75 / 90 / 105 (+30% AP) (+9% bonus health)
  • Orb Damage: 20 / 32 / 44 / 56 / 68 (+18% AP)

Pale Cascade grants a shield and summons three orbs that circle around Diana. Each orb explodes on contact, dealing magic damage. If all three orbs detonate, the shield is reapplied and its duration refreshes. This ability is vital for survival and wave-clearing.

Lunar Rush (E)

  • Cost: 40 / 45 / 50 / 55 / 60 mana
  • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Range: 825
  • Damage: 50 / 70 / 90 / 110 / 130 (+60% AP)

Diana dashes to a target enemy and deals magic damage. If the target is marked with Moonlight, Lunar Rush’s cooldown reduces to 0.25 seconds. This allows a swift follow-up, offering strong mobility and extended engage potential.

Moonfall (R)

  • Cost: 100 mana
  • Cooldown: 100 / 90 / 80 seconds
  • Effect Radius: 475 / 225
  • Damage: 200 / 300 / 400 (+60% AP)

Diana pulls nearby enemies toward her, then slows them. If at least one champion is pulled, a beam of moonlight strikes after one second to inflict further area damage. Additional champions pulled increase the damage. This ultimate can change the outcome of a fight if it catches multiple foes.

Strengths and Weaknesses

Strengths

  • Strong Team Fight Presence
    • Moonfall (R) affects multiple enemies, letting Diana create significant openings.
  • High 1v1 Potential
    • She can often outduel enemy junglers and mid laners, especially after item spikes.
  • Effective Flanker
    • She can appear from the fog of war, land Crescent Strike, then dash in rapidly.

Weaknesses

  • Reliant on Hitting Q
    • Missing Crescent Strike often wastes her Lunar Rush potential.
  • Dependent on Snowballing
    • She needs an early lead to maintain damage threats in mid to late game.
  • Vulnerable to Vision Control
    • Good ward coverage can stop her flank routes and limit her surprise engages.

Early Game Strategy (0–15 min)

Diana’s early game is moderate. She benefits from taking a few levels before dueling, but she can still pressure lanes:

  • Level 3 Ganks
    • She has enough damage and crowd control to force an enemy Flash or secure a kill.
  • Focus on Farm
    • Building up an experience and gold lead helps her buy core items faster.
  • Watch for Level 6
    • Her ultimate, Moonfall, gives her a powerful engage tool. Look for opportunities around choke points, where her area-of-effect damage shines.

When she secures her first item, her damage potential rises. That’s a good time to invade the enemy jungle if her allies have lane priority.

Mid Game Approach (15–25 min)

Diana’s power grows as she completes core items:

  • Teamfight and Objective Control
    • Use Crescent Strike to poke enemies. Wait for a safe moment to dive in with Lunar Rush and trigger Moonfall.
    • Secure dragons and Rift Herald when possible. Her burst can help kill neutral objectives quickly.
  • Flank Maneuvers
    • Look for side angles to catch the enemy backline.
    • Wait until the enemy front line engages. Then strike from the side to eliminate squishy targets.
  • Map Presence
    • Continue deep warding to track opponents.
    • Gank side lanes if enemies overextend. Avoid overcommitting when Diana’s ultimate is on cooldown.

Late Game Focus (25+ min)

Teamfights often decide the outcome during this phase. Diana’s job is to pressure the backline or find a multi-champion engage:

  • AOE Damage with Moonfall
    • Grouped enemies are ideal targets.
    • Follow up with Pale Cascade to stay shielded while dishing out damage.
  • Pick Off Key Targets
    • Look for isolated enemies. One successful pick can lead to Baron or Elder Dragon.
  • Adapt Build and Positioning
    • If the enemy team has heavy crowd control, consider defensive options to survive initial CC bursts.
    • Maintain vision in choke points, since many fights happen around neutral objectives.

Tips for Facing Diana

  • Avoid Her Q
    • Stepping out of its arc reduces her follow-up.
  • Ward Early
    • Vision denies her flanking routes and breaks her element of surprise.
  • Watch Her Level 6
    • This is a key spike. Deny her early farm and objectives to slow down her power curve.
  • Engage with Caution
    • She can turn fights with Moonfall if she is not poked down first.

Closing Thoughts

Diana in League of Legends is an explosive champion who excels when she engages at the right moment. She needs accurate Crescent Strikes and effective positioning to create big plays in team fights. Players who monitor the map, keep track of her location, and anticipate her power spikes can either dominate as Diana or shut her down. Her kit rewards swift decision-making and punishes poor positioning. Mastering timing and coordination with teammates often separates a good Diana from a great one.

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