Patch 14.8 – MSI 2024
Patch Highlights
Welcome to patch 14.8—the official patch of MSI 2024! In this patch, we’re focusing on getting everything ready for MSI, so that means you’ll see some more Pro-oriented changes to make sure things are in good shape going into the tournament. But if you aren’t a Pro like me, don’t worry, because there are still quite a few changes here for us as well!
Vanguard
Beginning with this patch, Vanguard will officially be turned on in the Philippines on the live servers. This means that enforcement of Vanguard will be in effect for that region, and you will be unable to queue unless you have Vanguard on. For the rest of the world, this patch will contain a popup to check your compatibility. It will check to make sure your Operating System is up to date, and that you have TPM 2.0 enabled (if you’re on Windows 11). We highly encourage you to resolve any of those issues quickly so that when we turn on enforcement, you will be able to continue playing Teamfight Tactics PC and/or League of Legends. At this time, we’re planning to turn on Vanguard for all regions (except China), starting with patch 14.9 (next patch). If anything changes, we’ll update you all ASAP on any changes to this rollout.
Champions
Akali
Base health increased. We’re raising Akali’s early game health to help her get to her mid-to-late-game state more consistently. Her base health was uncharacteristically low compared to other champions, so this should bring her more in line with her peers.
- Base Health: 570 ⇒ 600
Azir
Base health regen decreased. W damage decreased. Azir has been a Pro play staple for an incredibly long time thanks to his passable laning phase paired with an incredible late game and playmaking potential. We’ll be adjusting his early game safety by lowering his base health regeneration, and lowering the early damage of his W with a goal to give his counter picks a better opportunity to beat him in lane.
- Health Regeneration per 5 Seconds: 5 ⇒ 3.5
- W – Arise! Magic Damage: 0-77 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-77 (based on level) (+50/65/80/95/110) (+55% AP)
Briar
Health growth decreased. Q range increased. W bonus attack speed decreased. Briar continues to be very strong in lower skill levels so we’re taking another pass at her to address this. The bug fixes to Sundered Sky (one of her core items) were a contributor to some of her power, so we’re nerfing her sustained output while giving another minor buff to Q for skilled players who like switching targets.
- Health Growth: 100 ⇒ 95
- Q – Head Rush Range: 450 ⇒ 475
- W – Blood Frenzy Bonus Attack Speed: 54/68/82/96/110% ⇒ 55/65/75/85/95%
Draven
Q damage increased. Despite what he might admit, Draven’s early game lacked the power that gave him the ability to control the laning phase. We want to re-establish Draven’s ability to be a lane bully, so we’re putting a bit more power into his Q’s to let him be just that.
- Q – Spinning Axe Bonus Physical Damage: 40/45/50/55/60 (+75/85/95/105/115% bonus AD) ⇒ 45/50/55/60/65 (+75/85/95/105/115% bonus AD)
Galio
Base movement speed increased. Q cooldown decreased early. Galio is close to a reasonable power level, but he’s not fully there yet. In order to get him there we’re giving him two smaller buffs to increase his power and to ensure he becomes an interesting pick for Pro play.
- Base Movement Speed: 335 ⇒ 340
- Q – Winds of War Cooldown: 12/10.75/9.5/8.25/7 ⇒ 11/10/9/8/7 seconds
Graves
Passive reload time scaling adjusted, critical damage ratio per pellet increased. We’re giving Graves some much-needed buffs while skewing him toward crit itemization and repeat attacks, which we think is a healthier spot for his gameplay as opposed to lethality burst.
- Passive – New Destiny Attack Speed Scaling: Increased Attack Speed scaling from non-level sources towards reload time by 35%
- Critical Damage Ratio per Pellet: 40% ⇒ 45%
Hwei
Passive bonus magic damage increased. Hwei was expected to be balanced around Pro play with low win rates for regular players. However, as the Pro season has developed, it looks like we have more room than we initially thought, so we’re giving him a small buff to his passive.
- Passive – Signature of the Visionary Bonus Magic Damage: 35-180 (based on level) (+30% AP) ⇒ 35-180 (based on level) (+35% AP)
Jarvan IV
Passive damage increased. Jarvan IV is one of the simpler junglers to play, so anytime his win rate in lower-skilled brackets barely crests 50%, it means he’s actually weak and needs some help. We’re partially reverting the 13.18 passive nerf to buff him.
- Passive – Martial Cadence Bonus Physical Damage: 6% of target’s current health ⇒ 7% of target’s current health
Jhin
Bonus movement speed on crits increased. Q damage increased. As a uniquely utility-focused ADC, we think Jhin can be a high performer. Not only are we adding several more 4s to his tooltips, we’re also powering up his kit with his ability to kite early and the power of his ramping grenade bounces.
- Passive – Whisper Bonus Movement Speed on Critical Strike: 10% (+0.4% bonus Attack Speed) ⇒ 14% (+0.4% bonus Attack Speed)
- Q – Dancing Grenade Minimum Physical Damage: 45/70/95/120/145 (+35/42.5/50/57.5/65% AD) (+60% AP) ⇒ 44/69/94/119/144 (+44/51.5
0 Comments