Iso is a Duelist in Valorant, offering a fresh playstyle built around sustained fights, damage absorption, and isolating enemies in one-on-one engagements. Unlike traditional Duelists who rely on mobility or raw firepower, Iso thrives by converting gunfights into personal duels, using his energy-based shielding and debuffs to gain an advantage. This Valorant Iso guide breaks down his abilities, strategies, map synergy, and pro tips to help you dominate with Iso in both ranked and competitive play.
Table of Contents
Who is Iso in Valorant?
Li Zhao Yu, better known as Iso, is a former assassin from China with the ability to harden ambient radianite into physical constructs. He once worked for the Scions of Hourglass, a secretive organization with ties to Kingdom Corporation. Known as the “Dead Lilac,” Iso earned a reputation for wiping out squads with precise, methodical execution.
His path to Valorant Protocol began when he was tasked with eliminating an ex-Scions agent—Omen. Pretending to defect, Iso joined Valorant with the intent of completing his mission. However, over time, he saw the differences between the two organizations. Unlike the cold, ruthless isolation of the Scions, the camaraderie within Valorant Protocol changed his perspective. Instead of merely using Valorant for personal gain, he fully committed to his new role, becoming Agent 24 under the codename Iso.
Iso’s Abilities and How to Use Them
Iso’s abilities center around durability, control, and forcing isolated fights. His kit makes him a dangerous entry fragger and a nightmare in extended duels.
Double Tap (Signature Ability)
Iso enters a “flow state” after a short focus period. If he kills or damages an enemy during this time, an energy orb appears. Shooting the orb grants a shield that absorbs one instance of damage.
This ability rewards aggressive play but requires careful positioning. The shield isn’t health-based—it absorbs a single instance of damage, whether it’s a headshot, an Operator bullet, or even a Raze rocket.
Using Double Tap Effectively:
- Activate before pushing a contested area or holding an angle to maximize its value.
- The shield refreshes by shooting orbs, allowing for extended fights if played correctly.
- If engaging multiple enemies, use cover to buy time for orb collection and shield resets.
- Enemies can deny the ability by shooting the orb first, so keep this in mind.
Undercut (Basic Ability)
Throws a molecular bolt that applies “Vulnerable” to all enemies hit. The bolt passes through walls and solid objects.
This is one of Iso’s strongest abilities, applying double damage vulnerability to opponents. Since the projectile moves through walls, it enables pre-fight engagement setups, similar to Omen’s Paranoia.
Best Uses for Undercut:
- Combo with teammates to enhance damage output (e.g., Raze grenades, Brimstone ult, Sova shock darts).
- Throw through walls to weaken enemies before site executes or while retaking a bombsite.
- Defensively, slow down pushes by hitting enemies before they swing corners.
- Beware of friendly fire—it can affect teammates, so use it carefully.
Contingency (Basic Ability)
Deploys an indestructible energy wall that blocks bullets and vision but allows movement through it. The wall moves forward at a set speed.
Unlike Harbor’s Cascade, Contingency completely blocks bullets, making it a powerful tool for site executes and holding space.
How to Use Contingency:
- Close the gap on Operators by sending the wall down long sightlines.
- Deny enemy visibility while isolating duels or repositioning.
- Defensively, use it to stall rushes or create temporary cover in open spaces.
- Unlike Harbor’s wall, this one cannot be stopped, so timing is crucial.
Kill Contract (Ultimate Ability)
Fires a wave of energy that pulls Iso and the first enemy hit into an interdimensional 1v1 arena. Both are suppressed, given a fresh shield, and forced into a duel.
This is one of the most high-risk, high-reward ultimates in Valorant. It isolates priority targets, neutralizing Sentinels anchoring sites or Agents mid-ultimate.
Using Kill Contract Wisely:
- Target Sentinels like Cypher and Killjoy to disable their setups before site executes.
- Shut down enemy ultimates (e.g., Jett, Chamber, Raze) if they rely on them for eco rounds.
- If used late round, time it to delay a plant or defuse, buying crucial seconds.
- Even if lost, communicate the enemy’s spawn location to your teammates for an instant trade.
Best Maps for Iso
Split, Bind, and Haven complement Iso’s playstyle due to their tight corridors and close-range fights.
Split favors Iso’s wall and vulnerability setups, helping control Mid vents and site pushes.
Bind’s teleporters and close angles let Iso force duels with Kill Contract or Undercut enemies before they enter a site.
Haven’s multiple bombsites give Iso varied opportunities to block Operator sightlines with Contingency or Vulnerable enemies on long approaches.
Best Agent Synergies
Iso thrives with utility-heavy Agents who can amplify his abilities.
Raze pairs well due to her explosive damage, punishing Vulnerable enemies hit by Undercut.
Sova enhances Iso’s kill potential with Shock Darts and Hunter’s Fury, securing one-shot kills on Weakened opponents.
Brimstone works as his Molly and Orbital Strike deal double damage on weakened targets.
Iso’s Strengths and Weaknesses
Strengths:
- Excels in sustained fights with shield resets.
- Unique wall utility that denies vision and bullets.
- Isolates priority targets with Kill Contract.
- Synergizes with high-damage abilities.
Weaknesses:
- Struggles as a solo-entry Duelist without movement abilities.
- Requires precise aim to activate and maintain Double Tap.
- Kill Contract can backfire if used against stronger aimers.
Iso’s Playstyle: Primary or Secondary Duelist?
Iso can work as an entry fragger or as a secondary Duelist depending on team composition.
- As a primary Duelist:
- Use Double Tap before engaging to gain a shield.
- Push aggressively with Contingency, blocking enemy sightlines while creating space.
- Weaken enemies with Undercut to secure easier kills.
- As a secondary Duelist:
- Play alongside a movement-heavy Duelist like Jett or Raze.
- Support entries with Undercut to soften enemies before a rush.
- Use Kill Contract to remove defenders holding deep angles.
Final Thoughts on Iso
Iso reshapes how Duelists engage in fights, rewarding smart aggression over raw mechanics. His ability to control fights, isolate enemies, and sustain damage makes him a strong ranked pick and an exciting competitive option. While he isn’t a direct replacement for Reyna, he serves as an alternative for players who prefer sustained duels over quick-hit mobility playstyles.
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